Build win15 - 17.07.19
Cecconoid » Devlog
Just started looking at this for bugs and polish, changes include:
- Rewards from Robotron rooms shouldn't move horizontally anymore
- Bullets were already rotating to face trajectory, no need for mines to do this as well
- Audio sources that weren't in the correct mixer group fixed
- Mouse pointer wasn't hiding on second entry to the game
- Bouncing enemies reset when player dies
- Baby enforcers reset when player dies
- Several room layouts changed to protect player on first entry
- Several rooms env GFX tweaked
- Did a pass and put in many more score pods for players to collect
- Amended wall GFX to remove transparent pixels from edges. Secrets no long show bit of player as they move through
- Robotron Rewards don't spawn so close to room edges
- Ickle Baddie now animates and has a trail
- Added missing GFX to the port hole
- Added audio to the switch
- Fixed Scourger's bugs
- Fixed the missing sprite in Eugatron
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Cecconoid
Pixel-tastic, retro-infused, flick-screen, twin-stick-shooter.
Status | Released |
Author | Triple Eh? |
Genre | Action |
Tags | 2D, 80s, Arcade, arena-shooter, flick-screen, Pixel Art, Retro, Singleplayer, Twin Stick Shooter, ZX Spectrum |
More posts
- Update 20.07.2020Jul 30, 2020
- Update 17.07.2020Jul 17, 2020
- Cecconoid releases on iOSJan 02, 2020
- Launch Day!Oct 08, 2019
- Final?Oct 05, 2019
- AlphaSep 13, 2019
- Build Linux1/Win19Aug 30, 2019
- Build win18: 24.08.19Aug 24, 2019
- Build win17 - 01.08.19Aug 01, 2019
- Build win16 - 28.07.19Jul 28, 2019